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2023 Annual Institute
Other sites and groups who have supported Reacting to the Past, for those looking for more educational and gaming experiences.
42 Educational Games Coaching and Design (“42EdGames”) is a for-profit, service disabled veteran owned small business that helps higher education faculty and corporate educators incorporate games-based learning into their respective spaces. 42EdGames supports the Reacting Community by:
Wishcraft Simulations is a company devoted to writing and designing cinematic educational simulations. Our projects include the Situation Room Experience, a National Archives project now running at the Reagan and George W. Bush Presidential Libraries, as well as the Situation Room Experience: Washington's Cabinet now running at George Washington's Mount Vernon.
You can also learn more about Wishcraft here.
Dr. Liz Davidson is a board game reviewer, Latin teacher, and host of the Beyond Solitaire podcast, where she and her guests explore challenging issues related to board gaming. Previous episodes have focused on professional wargaming, historical game design, and the use of games in educational settings—which means she has interviewed several Reacting to the Past luminaries! In addition to her podcast, Liz maintains a YouTube channel, Beyond Solitaire, where she covers solo board games and posts additional interviews with game designers.
The Center for Learning through Games and Simulations at Central Michigan University promotes the use of games, simulations, and play in learning. The use of games facilitates an active-learning agenda with a high level of student engagement. The goal is to have the students learn course material while simultaneously building skills in leadership, public speaking, critical thinking, problem-solving and analysis.
Children often learn skills faster through play than most other methods. Somewhere between childhood and becoming an adult our society has made learning a chore rather than a pastime. Go to any college campus and you will find students constantly learning through play. In a game of ultimate Frisbee, for example, college students will learn new ways to throw a Frisbee to help their team win. The purpose of this institute is to bring play and fun into the classroom thereby facilitating a greater enjoyment of learning and better retention of the material.
You can learn more about the Center for Learning Through Games and Simulations here.
Plexus is an educational game platform, designed to facilitate the running of collective action role playing games both in and outside the classroom. The platform is adaptable to many different gameplay scenarios from across disciplines such as sociology, history, and economics, and enables professors to deliver custom educational content from the class material within the scope of the gameplay.
You can learn more about Plexus here.