UPCOMING EVENTS

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MICROGAMES

Microgames are “one shot” games designed to be played in a single class session. Additional setup and debriefing are entirely optional. Microgames fall into one of three categories: 

1. Legacy Microgames - Created before the Reacting Consortium established a standard format. They remain on this site because of demand for them or because the author is working to revise the game to the standard format.
2. Microgames Under Review - Games that have undergone an initial review process and are provided here for playtesting. If you use a Microgame Under Review, please fill out the Permissions Request Form.
3. Microgame - Games that have undergone peer review and are formally published by the Reacting Consortium. They are free to use by members and are available for a small one-time fee to non-members.

Please contact Ray Kimball for more information about microgames.

Short Games can be found on the short games page


ATHENS BESIEGED

Debating Surrender

Set within the Long Walls of Athens during the winter of 405-404 BCE. In the Fall of 405 Sparta destroyed the Athenian fleet at Aegospotami (near the straits leading to the Black Sea). The Athenian Assembly must determine whether to surrender and relinquish its democracy. The Spartan kings, being advised by various generals in their war council, and by the Delphic Oracle, determine the outcome of the game—and the fate of Athens.

Legacy Microgame 10-69 Students 5th Century BCE Europe


BAN THE JESUITS

Jesuits and Their Opponents in the 1700s

Jesuits, Royal Ambassadors, Archbishops, and members of the Crowd have gathered in Rome to decide the fate of the Jesuits. If they are banned, further decisions must be made about what happens to individual Jesuits and the Jesuit schools and property.

Microgame 8-30 Students 18th Century Europe 



This microgame has been developed to introduce students to ideas at issue in literary modernism, particularly in Britain. It is designed to raise questions about the relationship between Victorian realist narratives and the interventions/innovations that will appear starting in the late nineteenth-century and continuing into the early decades of the twentieth.

Legacy Microgame 6-12 Students 20th Century Europe



EXECUTIVE ORDER 9066

Japanese-Americans After Pearl Harbor

This game simulates the fierce debates within the Roosevelt administration, in the immediate aftermath of Pearl Harbor, whether to order the evacuation and internment of all people of Japanese heritage, including U.S. citizens. Will the game's Roosevelt follow history or change it?

Microgame Under Review 5-27+ Students 20th Century North America 


CHALLENGING THE CAMPS

Korematsu v. United States, 1944

Which should prevail: the constitutional rights of American citizens or the responsibility of the government to protect the nation? After the Pearl Harbor attack, Fred Korematsu decided to defy President Franklin Roosevelt's Executive Order 9066 requiring all Japanese-Americans to report to "internment" camps. He appealed his arrest as a violation of his constitutional rights. His case reached the United States Supreme Court in 1944. This game recreates that case.

Microgame Under Review 5-30+ Students 20th Century North America


MAKING HISTORY

The Breakup Microgame

Two contemporary college students break up. Sources differ regarding the cause. Players discover new ways to sort them, which provides insights and deepens confusion. This microgame is intended to introduce undergraduates to some of the issues involved in the use of primary sources to construct historical narratives.

Legacy Microgame 12-30 Students Anytime Anywhere



THE OVERSIGHT BOARD

Content Moderation vs. Political Speech on Social Media

This game immerses students in the challenges of balancing digital free speech with public safety and human rights. Players take on roles as members of Meta’s Oversight Board or one of five factions advocating different values around platforms’ role in society. Using real-world cases of banned social media posts, students debate how political and cultural contexts complicate a single understanding of content moderation online.

Microgame Under Review 7-46 Students 20th Century Global

THE PLUTO DEBATE

The International Astronomical Union Defines a Planet

Students play one of nine astronomers arguing the definition of a planet at a 1999 debate in New York City and a 2006 meeting of the International Astronomical Union. Using scientific precedent and discoveries, students will compare Pluto with other celestial bodies and put scientific ideals into action.

Legacy Microgame 9-27 Students 21st Century North America


REVOLTING NUNS

Rebellion at Sainte-Croix, 590

Early medieval nuns rebel violently against their abbess and demand attention for grievances about social status, fiscal mismanagement, and the abbess's lifestyle. The game examines powerful and active roles for early medieval women as they wrestled with questions about who should lead a prominent monastery.

Microgame Under Review 8-40+ Students 6th Century Europe


ROMAN PRISONER'S DILEMMA

The Council of Antioch

This microgame may serve as a companion to the Constantine and the Council of Nicaea game. It is designed to set up the situation leading to two major issues at the Council of Nicaea, the Arian heresy and the Meletian Schism.

Microgame 12-28 Students 4th Century Africa



THE SCHILLING REVOLT
Popular Unrest and Religious Change in Augsburg, 1524


Angry citizens have besieged members of Augsburg’s city council to demand the return of Johann Schilling, a radical preacher exiled by the council for sedition. The protesters have produced a set of demands that include religious matters along with social and economic issues such as merchant monopolies and excise taxes on beer. Members of the council must find a way to either placate or intimidate the mob or they will not be able to safely leave the council house. This urban uprising from 1524 closely parallels the issues in the larger Peasant’s Revolt of 1524-25. This activity can be used as a stand-alone game in one to two class periods, or as a precursor to the longer game on the Reformation in Augsburg.

Microgame Under Review 10-28+ Students 16th Century Europe


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