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MICROGAMES
Microgames are “one shot” games designed to work in a single class session. Additional setup and debriefing are entirely optional. Please contact Ray Kimball for more information.
Short games can be found on the short games page.
Athens Besieged: Debating Surrender Set within the Long Walls of Athens during the winter of 405-404 BCE. In the Fall of 405 Sparta destroyed the Athenian fleet at Aegospotami (near the straits leading to the Black Sea). The Athenian Assembly must determine whether to surrender and relinquish its democracy. The Spartan kings, being advised by various generals in their war council, and by the Delphic Oracle, determine the outcome of the game—and the fate of Athens. 5th Century BCE Europe Microgame |
Ban the Jesuits: Jesuits and Their Opponents in the 1700s Jesuits, Royal Ambassadors, Archbishops, and members of the Crowd have gathered in Rome to decide the fate of the Jesuits. If they are banned, further decisions must be made about what happens to individual Jesuits and the Jesuit schools and property. 18th Century Europe Microgame |
British Modernism, 1905 This microgame has been developed to introduce students to ideas at issue in literary modernism, particularly in Britain. It is designed to raise questions about the relationship between Victorian realist narratives and the interventions/innovations that will appear starting in the late nineteenth-century and continuing into the early decades of the twentieth. 20th Century Europe Microgame |
Executive Order 9066, Japanese-Americans After Pearl Harbor This game simulates the fierce debates within the Roosevelt administration, in the immediate aftermath of Pearl Harbor, whether to order the evacuation and internment of all people of Japanese heritage, including U.S. citizens. Will the game's Roosevelt follow history or change it? 20th Century North America Microgame |
Challenging the Camps: Korematsu V. United States, 1944 Which should prevail: the constitutional rights of American citizens or the responsibility of the government to protect the nation? After the Pearl Harbor attack, Fred Korematsu decided to defy President Franklin Roosevelt's Executive Order 9066 requiring all Japanese-Americans to report to "internment" camps. He appealed his arrest as a violation of his constitutional rights. His case reached the United States Supreme Court in 1944. This game recreates that case. 20th Century North America Microgame |
Making History: The Breakup Microgame Two contemporary college students break up. Sources differ regarding the cause. Players discover new ways to sort them, which provides insights and deepens confusion. This microgame is intended to introduce undergraduates to some of the issues involved in the use of primary sources to construct historical narratives. 21st Century Anywhere Microgame |
The Pluto Debate: The International Astronomical Union Defines a Planet Students play one of nine astronomers arguing the definition of a planet at a 1999 debate in New York City and a 2006 meeting of the International Astronomical Union. Using scientific precedent and discoveries, students will compare Pluto with other celestial bodies and put scientific ideals into action. 20th and 21st Century North America 1-2 Game Sessions Level 3 Game |
Revolting Nuns: Rebellion at Sainte-Croix, 590 Early medieval nuns rebel violently against their abbess and demand attention for grievances about social status, fiscal mismanagement, and the abbess's lifestyle. The game examines powerful and active roles for early medieval women as they wrestled with questions about who should lead a prominent monastery. 1 Session 8-40+ Students 6th Century Europe Microgame (What's this Mean?) |
Roman Prisoner's Dilemma This microgame may serve as a companion to the Constantine and the Council of Nicaea game. It is designed to set up the situation leading to two major issues at the Council of Nicaea, the Arian heresy and the Meletian Schism. 4th Century Africa Europe Microgame |