UPCOMING EVENTS

Menu
Log in

MICROGAMES

Browse and find Reacting games that can be played in one class sessions.

MICROGAMES

Microgames are “one shot” games designed to work in a single class session. Additional setup and debriefing are entirely optional. Please contact Ray Kimball for more information.

Short games can be found on the short games page

ATHENS BESIEGED

Athens Besieged: Debating Surrender

Set within the Long Walls of Athens during the winter of 405-404 BCE. In the Fall of 405 Sparta destroyed the Athenian fleet at Aegospotami (near the straits leading to the Black Sea). The Athenian Assembly must determine whether to surrender and relinquish its democracy. The Spartan kings, being advised by various generals in their war council, and by the Delphic Oracle, determine the outcome of the game—and the fate of Athens.

5th Century BCE Europe Microgame


BAN THE JESUITS

Ban the Jesuits: Jesuits and Their Opponents in the 1700s

Jesuits, Royal Ambassadors, Archbishops, and members of the Crowd have gathered in Rome to decide the fate of the Jesuits. If they are banned, further decisions must be made about what happens to individual Jesuits and the Jesuit schools and property.

18th Century Europe Microgame


BRITISH MODERNISM

British Modernism, 1905

This microgame has been developed to introduce students to ideas at issue in literary modernism, particularly in Britain. It is designed to raise questions about the relationship between Victorian realist narratives and the interventions/innovations that will appear starting in the late nineteenth-century and continuing into the early decades of the twentieth.

20th Century Europe Microgame


EXECUTIVE ORDER 9066

Executive Order 9066, Japanese-Americans After Pearl Harbor

This game simulates the fierce debates within the Roosevelt administration, in the immediate aftermath of Pearl Harbor, whether to order the evacuation and internment of all people of Japanese heritage, including U.S. citizens. Will the game's Roosevelt follow history or change it?

20th Century North America Microgame


CHALLENGING THE CAMPS

Challenging the Camps: Korematsu V. United States, 1944

Which should prevail: the constitutional rights of American citizens or the responsibility of the government to protect the nation? After the Pearl Harbor attack, Fred Korematsu decided to defy President Franklin Roosevelt's Executive Order 9066 requiring all Japanese-Americans to report to "internment" camps. He appealed his arrest as a violation of his constitutional rights. His case reached the United States Supreme Court in 1944. This game recreates that case.

20th Century North America Microgame


MAKING HISTORY

Making History: The Breakup Microgame

Two contemporary college students break up. Sources differ regarding the cause. Players discover new ways to sort them, which provides insights and deepens confusion. This microgame is intended to introduce undergraduates to some of the issues involved in the use of primary sources to construct historical narratives.

21st Century Anywhere Microgame


THE PLUTO DEBATE

The Pluto Debate: The International Astronomical Union Defines a Planet

Students play one of nine astronomers arguing the definition of a planet at a 1999 debate in New York City and a 2006 meeting of the International Astronomical Union. Using scientific precedent and discoveries, students will compare Pluto with other celestial bodies and put scientific ideals into action.

20th and 21st Century North America 1-2 Game Sessions Level 3 Game


REVOLTING NUNS

Revolting Nuns: Rebellion at Sainte-Croix, 590

Early medieval nuns rebel violently against their abbess and demand attention for grievances about social status, fiscal mismanagement, and the abbess's lifestyle. The game examines powerful and active roles for early medieval women as they wrestled with questions about who should lead a prominent monastery.

1 Session 8-40+ Students 6th Century Europe   Microgame (What's this Mean?)


ROMAN PRISONER'S DILEMMA

Roman Prisoner's Dilemma

This microgame may serve as a companion to the Constantine and the Council of Nicaea game. It is designed to set up the situation leading to two major issues at the Council of Nicaea, the Arian heresy and the Meletian Schism.

4th Century Africa Europe Microgame


This website is still in beta.  Please email us with feedback and ideas. Thank you for your patience and understanding.  

You may know us as RTTP Reacting to the Past educational games gamification simulations classroom simulations case studies case study method history historical role-playing role playing games LARP ing role play games for education help me be a better professor college professor alternatives to lectures active learning active-learning learning activities energize your classroom best practices AHA the chronicle teaching learning center teaching excellence public speaking  promote metacognition emotional intelligence teach empathy student agency what is Reacting to the Past the Reacting Consortium immersive role-playing games  educational debate debating economic simulations historical simulation model UN 

Powered by Wild Apricot Membership Software