Games List - Alpha Order
Building the Italian Renaissance
The Crisis of Catiline, 63 BCE
Food or Famine: Feeding Africa
Rage Against the Machine, 1817
BIRTH OF THE PUBLIC SPHERE
Politics, Religion, and the Birth of the Public Sphere: England, 1685-1688
by Joseph Sramek
Spirited intellectual debate within a late 17th century London coffeehouse.
Politics, Religion, and the Birth of the Public Sphere places students in the turbulent political and religious debates of late seventeenth century England, debates that were fundamental in shaping modern civil society. Other themes, such as the burgeoning Scientific Revolution, cultural transformations such as Restoration theater, gendered debates about the appropriate role of women in public debates, and the role of sociability in the development of major intellectual and moral theories are also foregrounded in the game. The game concludes by simulating the so-called “Glorious Revolution” of late 1688, resolving this significant event in English and Anglo-American history through a variety of player actions throughout the game.
This is a Level 3 game that is still under development but has been approved by the Reacting Editorial Board (REB) for general use. A detailed explanation of the editorial process and game levels can be found on our REB Page.
Using the Game
Class Size and Scalability
You can adjust the assignments to fit the desired learning outcomes of your game. This game can include traditional paper/research/thesis-driven writing, journalism, and creative writing. All roles are required to give formal speeches.
"This game is very rich and really engaging. I like the inclusion of both scientific and cultural aspects in the game, and would be pretty excited about playing this in a class along with 'Stages of Power.'"
"It covers a critical moment in English constitutional, intellectual, and religious history—one with important implications for US history as well. The texts are rich and nuanced, and the characters are fascinating."
"This game brings to life a notoriously complex moment in history (one that can be really difficult to teach) that shaped political and religious thinking over the ensuing centuries. My sense is that this game would be most successful in a classroom where the GM is pretty familiar with these key texts and their historical context and the students are prepared to tackle unfamiliar concepts and terminology."
Reacting Consortium members can download all game materials below. You will be asked to sign in before downloading.
All students need a Gamebook, which includes resources and historical content. Members can download the Gamebook, and provide it to students for free or at cost.
VERSION 2.2. Updated June 2020.
The Instructor's Manual includes guidance for assigning roles, presenting historical context, assignments, activities and discussion topics, and more.
Students also need a Role Sheet, which contains biographical information, suggestions for further reading, and role-specific info or assignments.
Resources for Introduction and/or Debrief
Joseph Sramek is an associate professor of history at Southern Illinois University Carbondale, where he also serves as program coordinator and Director of Undergraduate Studies for the History and History-Education majors. He is the author of Gender, Morality, and Race in Company India, 1765-1858 (Palgrave, 2010) and frequently cited journal articles on British tiger hunting and masculinity (Victorian Studies, 2006) and religion and greater senses of Britishness in the empire (Journal of British Studies, 2015). He is currently researching senses of British and imperial national identities as lived experiences in colonial India over the long 19th century. He is also working on a second game for RTTP about British politics during the “Age of Peel” during the 1840s. Since 2015, he has actively taught with RTTP and has played nearly 20 different games with his students thus far.
Reacting and Related Titles
Members can contact game authors directly.
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