You and your fellow committee members are the ones capable of saving London from the scourge of cholera. Are you up to the challenge?
London 1854: Cholera takes place on the evening of September 7, 1854 at Vestry Hall in Soho, Greater London. You are a member of a special emergency response committee of the local Board of Governors and Directors of the Poor of St. James Parish, who have convened to respond to the deadly outbreak of Cholera that has claimed the lives of more than 500 parish residents over the preceding eight days. Historically, the outcome of this meeting was the decision to remove the pump handle from a contaminated neighborhood pump on Broad Street. This decision and the events leading up to it are considered a defining moment in the development of modern approaches to public health, epidemiology and municipal waste management. This role play is designed to highlight various aspects of the historical debate.
Using the Game
Reacting Consortium members can access all downloadable materials (including expanded and updated materials) below. You will be asked to sign in before downloading. Basic game materials (Gamebook, Role Sheets, Instructor's Guide, and Handouts) are available to any instructor through the publisher.
Students need a Gamebook, which includes directions, resources, and historical content.
VERSION 3. Updated 2014.
Instructor's Manual, Role Sheets, and Data Spreadsheet
The Instructor's Manual includes guidance for assigning roles, presenting historical context, assignments, activities and discussion topics, and more.
Students also need a Role Sheet, which contains biographical information, role-specific resources or assignments, and their character's secret victory objectives.
Marshall Hayes is a Lecturer and Coordinator of the Research First Initiative at the New Jersey Center for Science, Technology and Mathematics (NJCSTM) at Kean University in Union, New Jersey USA. Specializing in environmental science and molecular microbiology, Dr. Hayes promotes innovation in STEAM education by designing creative and interactive classroom experiences for students and by facilitating workshops on scientific teaching for future STEAM educators.