Before you start...
French Revolution is good for beginners. The stakes are clear and the threat of war draws the students in very quickly. The fact that most parties draw from the same set of ideas for the debates (Rousseau) makes it easier to make sure that the class is driven by the ideas and the subterfuge and strategy. -- Troy Osborne (Conrad Grebel University College)
It runs like clockwork. Characters and issues are clearly defined. The Austro-Prussian War addendum makes a good ending. My students who have played multiple games tell me they think French Revolution is best designed of the games they've played -- Amy Caldwell (CSU Channel Islands)
The Threshold of Democracy and "The Needs of Others. Both are very structured, rolesheets clearly indicate to students what they need to do, etc.--Marina Maccari-Clayton (University of Tennessee, Knoxville)
I would endorse both Building the Italian Renaissance and Art in Paris as good first games. I feel that they are a bit less complicated for the Gamemaster than some of the others, while still having all the main components of a Reacting game. They were a really good intro for me.--Rachel Miller (CSU Sacramento)
I personally love the French Revolution game, but it requires students to have quite a bit of "initiative" (assigning paper topics, setting the agenda, publishing the newspapers, etc.): students need to be closely supervised to make sure they are doing all what they are supposed to, and that can get complicated for a first-time GM to manage (so many moving parts!)--Marina Maccari-Clayton (University of Tennessee, Knoxville)