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WE ARE EXPERIENCING ISSUES WITH OUR FILE LINKS THROUGHOUT THE GAME LIBRARY. WE HOPE TO HAVE THIS FIXED BY THURSDAY NOVEMBER 21, 2024.
THANK YOU FOR YOUR PATIENCE AND UNDERSTANDING. 


Chicago, 1968 Demo

Simplified Chicago, 1968 Game for Conference Play

Written by Michaele Ferguson Based on the game Chicago, 1968, by Nicholas Proctor


This is an abbreviated, edited, and altered version of Chicago 1968 intended for use as a demo of Reacting to the Past pedagogy for faculty. It is meant to be used in a 1.5-2 hour session, where participants will spend an hour or so in gameplay. It is suitable for 6-26 players.

ABOUT THE GAME

Details

Disciplines
Cultural and Social History, Political Science and Government, American Studies


Era 
20th Century, Contemporary History, Modern History

Themes and Issues  
Class, Gender, Race and civil rights, Mass media, Democracy, Protest, Political violence

Geography

United States of America


Level
Microgame (what's that mean?)

Using the Game

Gameplay Time  
This microgame is designed to be played in one session. It is not recommended for classroom use.


Gameplay Size

This microgame is recommended for groups of 6-26 faculty.


ABOUT THE AUTHOR

Nicolas W. Proctor

Nicolas W. Proctor grew up in Little Rock, Arkansas. After completing his B.A. in history from Hendrix College, he received an M.A. in Diplomacy and International Relations from the University of Kentucky, as well as an M.A. and Ph.D. in American history from Emory University. He is now a Professor of History at Simpson College in Indianola, Iowa, where he has also served as department chair and director of the first-year program. Proctor is also the Chair of the Reacting Editorial Board, overseeing game development. He lives in Des Moines, Iowa, with his family, a print shop, lots of books, five chickens, and too many Legos.

After completing a traditional historical monograph, Bathed in Blood: Hunting and Mastery in the Old South, he reoriented his research to fit the needs of a teaching institution and focused on writing historical role-playing games.


QUESTIONS

Members can contact game authors directly

We invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions. We also encourage you to submit your question for the forthcoming FAQ, and to check out our upcoming events


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Making History Microgame

reacting@barnard.edu

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