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VIETNAM MEMORIAL
Monuments and Memory-Making: The Debate over the Vietnam Veterans Memorial, 1981-82
by Abigail Perkiss, Kelly McFall, and Rebecca Livingstone
Monuments and Memory-Making has officially been published by UNC Press! Please plan to use the new version of the game for any new classes. Support for this version game will end at the end of the Academic year, on May 1st, 2023.
![]() | How do we remember a lost war? When the Vietnam War drew to a close, the process of memorializing the conflict resulted in a tug-of-war over the national narrative of the 20+ year struggle. In the wake of devastating loss and in the midst of the continuing and ever-evolving Cold War, conflicting voices emerged in the creation of the Vietnam Veterans Memorial in Washington, D.C. Such physical spaces offer insights into how the creators of those spaces constructed the past, how they intended for audiences to do the same, and how those meanings can be challenged. In this game, students will take part in the conversations and controversies that emerged as the nation grappled with how best to memorialize what was at the time the longest conflict in US history. As they engage in the very process of memory-making, they will work to reconcile the varied and often conflicting voices that emerged after the fall of Saigon. How do we create a national memory of the past? How do we move on from a lost war? How do we remember the dead, while honoring the living? How do we reunite a fractured nation? Who speaks to that nation, and who speaks for it? How does public opinion and public consciousness shape our understanding of the past? Whose voices matter? |
Details
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Using the Game
Class Size and Scalability Class Time
Assignments You can adjust the assignments to fit the desired learning outcomes of your class. This game can include traditional paper/research/thesis-driven writing, journalism, and criticism. Not all roles are required to give formal speeches. |
Reacting Consortium members can download all game materials below. You will be asked to sign in before downloading.
Monuments and Memory-Making has officially been published by UNC Press! Please plan to use the new version of the game for any new classes. Support for this version game will end at the end of the Academic year, on May 1st, 2023.
Gamebook All students need a Gamebook, which includes resources and historical content. Members can download the Gamebook, and provide it to students for free or at cost. VERSION 5.1. Updated August 2018. .pdf file. | Instructor's Manual The Instructor's Manual includes guidance for assigning roles, presenting historical context, assignments, activities and discussion topics, and more. VERSION 5.1. Updated August 2018. .pdf file. | Role Sheets Students also need a Role Sheet, which contains biographical information, suggestions for further reading, and role-specific info or assignments. VERSION 5.1. Updated August 2018. .pdf file. |
Abigail Perkiss
Abigail Perkiss is an Assistant Professor of History at Kean University in Union, New Jersey. Her first book, Making Good Neighbors: Civil Rights, Liberalism, and Integration in Postwar Philadelphia (Cornell University Press, 2014), examined the creation of intentionally integrated neighborhoods in the latter half of the twentieth century. She completed a joint JD/PhD in U.S. history at Temple University. She is the Managing and Pedagogy Editor of the Oral History Review, and Vice President of Oral History in the Mid-Atlantic Region. | Reacting and Related Titles
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Kelly McFall
Kelly McFall is professor of history and chair of the humanities division at Newman University in Wichita, Kansas. Since 2013, he has run a popular podcast focusing on new books in genocide studies. In 2014, he won the inaugural Faculty of Distinction award from the Kansas Independent Colleges Association, recognizing his teaching excellence. He is a member of the Reacting to the Past editorial board. | Reacting and Related Titles
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Rebecca Livingstone is Department Chair of History and Professor of History at Simpson College. She is involved in the innovative, immersive pedagogy of Reacting to the Past, utilizing the historical role-playing simulations in her classes, authoring games of her own, and serving on the Board of the RTTP Game Development Conference.
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Members can contact game authors directly.
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