UPCOMING EVENTS

Menu
Log in

The Oversight Board

Content Moderation vs. Political Speech on Social Media

by Michael Bossetta & John Giebfried

Who Clicks 'Delete' On Democracy?

This game immerses students in the challenges of balancing digital free speech with public safety and human rights. Players take on roles as members of Meta’s Oversight Board or one of five factions advocating different values around platforms’ role in society. Using real-world cases of banned social media posts, students debate how political and cultural contexts complicate a single understanding of content moderation online.

Instructors can run a single-session scenario (Politicians in Cambodia & Pakistan) or expand into two classes by adding a bottom-up perspective (Protestors in Colombia & Iran). Players must weigh political expression against safety, clash over what counts as “newsworthy,” and pitch policy solutions—from age-gating and protest shields to transparency archives. The Oversight Board votes on whether to remove or allow posts—and selects which policy proposals to recommend to Meta. Factions then rate the Board’s decisions for fairness, fueling a structured debrief on platform power, algorithmic bias, and technological governance.

The game scales from 7 to 46 students and is designed for courses in media, law, politics, and digital culture. It’s a flexible, short, but high-impact exercise that helps students engage with urgent global questions around freedom of speech, the fight for rights, and—ultimately—the future of democracy itself.

ABOUT THE GAME

Details

Disciplines
International Relations, Political Science and Government, Sociology, Media Studies, Law

Era 
21st Century

Geography 
Global

Notable Roles
Oversight Board, Free Speech Absolutists, Human Rights Champions

Themes and Issues  

Political Speech vs. Content Moderation, Newsworthiness and the Public Interest, the Role of Digital Platforms in Society

Player Interactions 
Factional

Sample Class Titles
Media and Political Engagement

Level
Level 2 game (what's that mean?

Mechanics 
None

Chaos and Demand on Instructor 
Not demanding, very structured

Primary Source Highlights 
None

Using the Game

Class Size & Scalability 
This game is recommended for classes with 7-46 students.

Class Time  
This game can be played in 1-2 sessions.

Assignments
You can adjust the assignments based on the desired learning outcomes of your class. This game includes creative writing and reflection assignments that are detailed in the Instructor's Manual.  All roles are not required to give a speech.


GAME MATERIALS

Reacting Consortium members can download all game materials below. You will be asked to sign in before downloading.  

Please fill out the Permissions Request Form before using The Oversight Board in your class!


Instructor's Manual

The Instructor's Manual includes guidance for assigning roles, presenting historical context, assignments, activities and discussion topics, and more. 

Role Sheets - Module 1

Students also need a Role Sheet, which contains biographical information, role-specific resources or assignments, and their character's secret victory objectives. These Role Sheets are for Module 1 - Cambodia.

Role Sheets - Module 2

Students also need a Role Sheet, which contains biographical information, role-specific resources or assignments, and their character's secret victory objectives. These Role Sheets are for Module 1 - Pakistan


ABOUT THE AUTHORS 

Michael Bossetta

Michael Bossetta is an Associate Professor at the Department of Communication at Lund University, Sweden. His research focuses on the intersection of social media and politics, particularly around elections. He holds a PhD and MSc in Political Science from Copenhagen University, an MA in European Studies from Lund University, and a BA in Philosophy from Columbia University.

John Giebfried

John Giebfried is a historian specializing in the Crusades and the Mongol Empire. He completed his PhD at Saint Louis University in 2015 examining the aftermath of the Fourth Crusade and Latin rule in Constantinople. He has served as a postdoctoral fellow at the Hebrew University of Jerusalem's "Mobility, Empire and Cross Cultural Contacts in Mongol Eurasia" prosopography project and has taught at Saint Louis University, Webster University, and Georgia Southern University. John currently serves as University Assistant in History and Digital Humanities at the Universität Wien in Vienna, Austria.

QUESTIONS

Members can contact game authors directly

We invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions. We also encourage you to submit your question for the forthcoming FAQ, and to check out our upcoming events


YOU MAY ALSO LIKE...

Memory Reconsidered
The San Francisco Pioneer Monument During the Culture Wars, 1991-1996

North Korean Hunger Games
Famine, Rogue Regimes and the Ethics of Aid, 1995-1998 

Making History 
The Breakup Microgame

This website is still in beta.  Please email us with feedback and ideas. Thank you for your patience and understanding.  

You may know us as RTTP Reacting to the Past educational games gamification simulations classroom simulations case studies case study method history historical role-playing role playing games LARP ing role play games for education help me be a better professor college professor alternatives to lectures active learning active-learning learning activities energize your classroom best practices AHA the chronicle teaching learning center teaching excellence public speaking  promote metacognition emotional intelligence teach empathy student agency what is Reacting to the Past the Reacting Consortium immersive role-playing games  educational debate debating economic simulations historical simulation model UN 

Powered by Wild Apricot Membership Software