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ENLIGHTENMENT IN CRISIS
Diderot's Encyclopédie in a Parisian Salon
by David Eick and Gretchen Galbraith
Play this game recently? | The Enlightenment in Crisis In the late 1740s a rich Parisian widow began hosting a weekly luncheon for writers, statesmen, and artists to discuss new ideas in a convivial setting. A consortium of publishers contracted an obscure hack writer named Denis Diderot to translate a British dictionary into French. Now Madame Geoffrin's salon has come to rival the royal court at Versailles for prestige and exclusivity, while Diderot has begun to transform the dictionary into a massive encyclopedia purporting to represent everything, to treat knowledge as an open-ended conversation, and to "change the common way of thinking." The first volume of this literary monument of Enlightenment is to be published shortly in 1751. How will the Monarchy and the Church respond?
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Details
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Using the Game
Class Time
Assignments You can adjust the assignments to fit the desired learning outcomes of your class. This game may include traditional paper/research/thesis-driven writing, journalism, letter writing, and criticism. All roles are required to give formal speeches. |
Reacting Consortium members can download all game materials below. You will be asked to sign in before downloading.
Gamebook All students need a Gamebook, which includes resources and historical content. Members can download the Gamebook, and provide it to students for free or at cost. VERSION 3.0. Updated January 2020 | Instructor's Manual The Instructor's Manual includes guidance for assigning roles, presenting historical context, assignments, activities and discussion topics, and more. | Role Sheets and Additional Materials Students also need a Role Sheet, which contains biographical information, suggestions for further reading, and role-specific info or assignments. |
Reacting Consortium members can download all game materials below. You will be asked to sign in before downloading.
Livre du Joueur Translation of Version 3.0 (2020). Translated 2021. Word document. | Student Gamebook, translated into French by Vincent Thibeault. |
All French Materials Translated 2021. Zipped Word Documents. | This includes the Student Gamebook, Role Sheets, and Ancillary Materials (quiz and handouts). All materials were translated into French by Vincent Thibeault. |
David Eick
David Eick grew up in Des Moines, Iowa. He received a B.A. in English and French at Central College and an M.A. and Ph.D. in French at the University of Iowa. Having lived in France and Spain, he now resides with his family in Grand Rapids, Michigan, where he is professor of French and a fellow of the Pew Faculty Teaching and Learning Center at Grand Valley State University. | Related Titles
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Gretchen Galbraith is dean of the School of Arts and Sciences at SUNY Potsdam. She received her Ph.D. in European and Women’s history at Rutgers University, teaches British, European, world, women and gender history, and is an active contributor to the Reacting Consortium Board and community. | Reacting and Related Titles |
Members can contact game authors directly if they have questions about using the game. We also invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions.
Reviews
"The credit system is brilliant, the stakes are high, the texts rich and controversial, the characters are fantastic, and the pace is fast. I love the whole game structure. This is a very well-structured and exciting game that I think will enjoy enormous popularity in RTTP classrooms." | "First, this game is extremely easy to manage. The instructions for each class period are so clear. This game would be an ideal first game for an instructor new to reacting -- the authors have done an excellent job making this an accessible game. Second, the game features are fantastic. My students particularly loved the credit concept and they were enthralled by how quickly their fortunes could rise or fall. The credit table really kept things lively! Overall, this is a superb game: thoughtfully designed, easy to play, and very engaging. It is an excellent addition to the Reacting to the Past collection. | "Besides the inherently interesting topic, this game has immense flexibility and can be adapted to a variety of course types, institutions and even topics. The game 'feels' different from others and that is a benefit. The authors clearly have put much thought into creating and organizing the materials—critical for the use of the game by new GMs. I also think there are places/courses where this game will dovetail well with the French Revolution game and give students a deeper understanding of the time period." |
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