UPCOMING EVENTS

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UPCOMING EVENTS

    • September 05, 2025
    • 4:30 PM - 5:45 PM
    • Virtual
    Register


    Ahead of the September 15 deadline for the Reacting Editorial Board Call for Submissions for full-length and short games, we are hosting a Panel and "Ask Me Anything" session with members of the REB. If you are considering submitting a full-length game or short game, or if you're working on a game and have questions, you don't want to miss this discussion and opportunity to ask questions. You'll hear experienced perspectives on:

    • The process as a whole and key things to be aware of
    • Meeting the submission requirements
    • Adapting an existing draft 
    • How peer review supports the process

    And of course, there will be plenty of time for your questions!

    Panel members Kelly McFall (REB Chair and author of multiple games, including Rwanda 1994), Emily Gray (REB Vice-Chair and author of Augsburg 1530, among others) and Nick Proctor (Executive Director of the Reacting Consortium and author of many games, including Chicago 1968) are excited to share their experiences with you.

    As a reminder: Check out the call for submissions and our game author resources for templates, resources, and more.

    PRICING
    Become a member (sliding scale for individual membership starts at $25)
    FREE for members
    $10 for non-members


    SCHEDULE

    Friday, September 5th 
    4:30 - 5:45 pm EDT (3:30 Central, 2:30 Mountain, 1:30 Pacific)


     Register Now



    • September 26, 2025
    • 7:00 PM
    • September 28, 2025
    • 12:30 PM
    • Virtual
    • 11
    Register



    PLAY A ROLE IN UPDATING A REACTING CLASSIC!

    Join us September 26-28 for an online playtest workshop of The Trial of Galileo, which is being revised for new edition! In addition a play-through of the updated "Crider Cut," we'll have time set aside for you to ask questions, make suggestions, and offer feedback on how to make the game even better for our community.

    WHAT IS A PLAYTEST WORKSHOP?
    Playtesting is essential to the development of Reacting games, even when a game is already established. Longtime Reactor and literal astrophysicist Tony Crider has created a revised version of The Trial of Galileo that we hope will, with your help, become the official second edition of this legacy game. You don't need to be a expert to take part in this playtest, but it's helpful if you've already played and/or run a few games before, and it's ideal if you've run or played The Trial of Galileo before. If you'd like a sneak peek at where this game is heading, and especially if you want to throw in your two cents on how to make the game work better for you and your students, register now! If you're unsure if this playtest is right for you, email Jenn Worth (jworth@barnard.edu) for more information. 

    THE GAME: THE TRIAL OF GALILEO
    The Trial of Galileo: Aristotelianism, the "New Cosmology," and the Catholic Church, 1616-1633 is set in Rome in the early decades of the seventeenth century. Debates occur within the Holy Office (which supervises the Roman Inquisition), the lecture halls of the Jesuit Collegio Romano, and the palace of Prince Cesi, founder of the Society of the Lynx-Eyed, which promotes the new science. Students assume roles as secular faculty members as well as Cardinals who seek to defend the faith. Some embrace the “new cosmology,” some denounce it, and still others are undecided. The issues range from the nature of faith and the meaning of the Bible to the scientific principles and methods of the Renaissance.

    PRICING
    Become a member (sliding scale for individual membership starts at $25)
    $40 for members
    $65 for non-members


    SCHEDULE

    September 26 -  7 pm - 9:30 pm Eastern

    September 27 - 11 am - 4:30 pm Eastern

    September 28 - 11 am - 12:30 pm Eastern


     Register Now



    • October 10, 2025
    • 6:00 PM
    • October 13, 2025
    • 9:00 AM
    • Virtual
    • 11
    Register


    REACTING 3.0: THE RETREAT

    Thanks for being part of the elite taskforce charged with shepherding RTTP into the future. Below, check out the goals and plans for the weekend, which balances work time with meals, recreation, and socializing.

    In advance of the retreat, which runs from October 10-13, 2025, we'll ask that you review a briefing book of concerns gathered from the larger community, and attend at least one of the several "listening sessions" we'll be holding online during September and early October. More information on these materials and dates will follow shortly.

    THE CHARGE 

    There will be three working groups during the retreat. Each group will be tasked with creating tangible, actionable documents on their topic area that will be shared with the broader Reacting Community for considerations. Attendees will only participate in one the following groups:

    1. Updated Parameters for Flagship Games
    2. Templates for Flagship Games, with guidance on tone and audience
    3. Updated marketing and distribution guidance for Microgames and Short Games

    PRICING


    For you? It's free! (Remember: you're covering your travel; we've got the rest.) Jenn will have sent you a registration code already, but if you need it, just ask!


    SCHEDULE


    Friday, October 10 - If possible, please arrive at the retreat site by 5pm CDT. Breakfast and lunch options will be available for those who arrive early.


     6:00 pm  Dinner
     7:00 pm  Opening Icebreaker - Microgame Playtest
     8:00 pm  Initial Welcome and Orientation
     9:00 pm  Social Time & Games


    Saturday, October 11

     7:30 am  Breakfast
     8:30 am  Group briefing from Subject Matter Experts
     9:30 am  Break out into Working Groups
     11:30 am  Lunch
     12:30 pm  Working Groups continue
     3:00 pm  Progress Reports
     4:45 pm  Leave for Dolly Parton's Dixie Stampede Dinner and Show
     7:00 pm  Return to the Lodging
     8:00 pm  Social Time & Games
     

    Sunday, October 12

     7:30 am  Breakfast 
     8:30 am  Working Groups continue
     11:30 am  Lunch
     12:30 pm  Working Group Reports, with full documents
     2:00 pm  Recreation (either at lodging or at Table Rock State Park)
     4:30 pm  Return to  Lodging
     5:30 pm  Dinner
     6:30 pm  Final Collaboration and Closing


    Monday, October 13 - Travel home! We must vacate the house by 11am CDT, and we'll collaborate to make sure everyone gets where they need to be on time.


     7:30 am  Breakfast 
     8:30 am  Pack and Clean-up

     Register here!



PAST EVENTS

August 18, 2025 Microgame Panel
August 05, 2025 Microgame Online Workshop: Meta Oversight Board (Again!)
August 05, 2025 Microgame Online Workshop: Revolting Nuns (Again!)
July 29, 2025 Microgame Online Workshop
July 10, 2025 Game Development Conference 2025
June 05, 2025 2025 Summer Institute
March 21, 2025 Spring Online Workshop: 1204: The Fourth Crusade
January 17, 2025 2025 Winter Conference
November 07, 2024 Reacting at Grand Valley State University: Thresholds of Democracy
October 25, 2024 Online Workshop: Confucianism in China, 1587
July 30, 2024 Reacting in High Schools Working Group
July 11, 2024 Game Development Conference 2024
June 06, 2024 2024 Annual Institute
June 05, 2024 Livestreamed Playtest of Eyeball to Eyeball
May 31, 2024 Pre-Annual Institute Reacting Happy Hour 5/31
April 26, 2024 Reacting Happy Hour 4/26
April 19, 2024 Reacting Happy Hour 4/19
January 12, 2024 2024 Winter Conference
December 08, 2023 Happy Hour
December 07, 2023 December Reacting High School Happy Hour
November 28, 2023 Happy Hour
November 10, 2023 Happy Hour
November 09, 2023 November Reacting High School Happy Hour
November 03, 2023 Happy Hour
October 20, 2023 Happy Hour
October 12, 2023 October Reacting High School Happy Hour
October 10, 2023 Happy Hour
October 06, 2023 Happy Hour
September 29, 2023 Happy Hour
September 20, 2023 Happy Hour (Post Universal Design Discussion)
September 20, 2023 Universal Design and Reacting
August 14, 2023 Play it Safe: Safety Tools for Your Reacting Games
June 07, 2023 2023 Annual Institute
January 13, 2023 2023 Winter Conference
September 30, 2022 Campus Workshop for Virginia Commonwealth University
September 09, 2022 Weekly Faculty Happy Hour
August 24, 2022 Game Development Workshop: Prototype to Game Library
August 16, 2022 Game Development Workshop: Concept to Prototype
August 11, 2022 Online Workshop: Making History, the Breakup Microgame
July 13, 2022 Game Development Conference 2022
June 13, 2022 2022 Summer Conference at University of Colorado, Boulder
January 14, 2022 2022 Winter Conference
August 09, 2021 Summer of Reacting II: 1349: Plague
August 05, 2021 Summer of Reacting II: The Trial of Galileo
August 02, 2021 Summer of Reacting II: Title IX
July 29, 2021 Summer of Reacting II: Athens in 403 BCE
July 19, 2021 Summer of Reacting II: Bacon's Rebellion
July 19, 2021 Summer of Reacting Part II
May 24, 2021 Game Development Workshop: Concept to Prototype
April 21, 2021 Game Development Workshop: Prototype to Game Library
April 07, 2021 Game Development Workshop: Concept to Prototype
March 31, 2021 Game Development Workshop: Concept to Prototype
March 22, 2021 Game On Tutorial: Slack for Reacting
March 16, 2021 Game On Tutorial: Slack for Reacting
February 09, 2021 Game On Tutorial: Zoom for Reacting
February 05, 2021 Faculty Lounge Live Happy Hour
February 03, 2021 Game On Tutorial: Slack for Reacting
January 29, 2021 Faculty Lounge Live Happy Hour
January 27, 2021 Game On Tutorial: Flipgrid for Reacting
January 27, 2021 Game On Tutorial: Slack for Reacting
January 26, 2021 Game On Tutorial: Gather.town for Reacting
January 21, 2021 Game On Tutorial: Discord for Reacting
January 21, 2021 Game On Tutorial: Slack for Reacting
January 19, 2021 Game On Panel: Tech Solutions for Remote Reacting
November 19, 2020 Curriculum Change in Trying Times
October 14, 2020 Slack for Reacting
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