Ashoka: Becoming the Dharma King
Ashoka returned from his successful war against Kalinga, grieved at the great suffering and loss of life he had brought to the land. He was determined to become a better Buddhist and a king who ruled not through force, but through the Dharma (literally “law,” but it comes to mean “true teaching” and “order of the universe”). As members of the Council, students represent the major traditions operative at Ashoka’s time: Brahmin Traditionalists, Jains, Ajivikas, and Buddhists who must advise the King on the policies that will help him become the Dharma-king.
7-9 Sessions 6-47 Students 3rd Century BCE Asia Level 3 Game
The Threshold of Democracy: Athens in 403 B.C.E.
In the wake of Athenian military defeat and rebellion, advocates of democracy have reopened the Assembly; but stability remains elusive. As members of the Assembly, players must contend with divisive issues like citizenship, elections, remilitarization, and dissent.
7-15 Sessions 11-50 Students 5th Century BCE Europe Published Game
Constantine and the Council of Nicaea: Defining Orthodoxy and Heresy in Christianity, 325 C.E.
Plunges students into the theological debates confronting early Christian church leaders. Emperor Constantine has sanctioned Christianity as a legitimate religion within the Roman Empire but discovers that Christians do not agree on fundamental aspects of their beliefs.
7-10 Sessions 7-40 Students 4th Century BCE SW Asia Europe Published Game
The Crisis of Catiline: Rome, 63 BCE
Rome, 63 BCE: a tumultuous year of urban and rural unrest, economic instability, sensational trials, and electoral misconduct. Rumors that Lucius Sergius Catiline is plotting to violently seize control have created a frenzy. You are a Roman senator. Can you save the Republic…and yourself?
2-8 Sessions 8-41 Students 1st Century BCE Europe Level 4 Game
Beware the Ides of March: Rome, 44 BCE
Julius Caesar has been assassinated and it's up to the Senate to push Rome forward. Probable debates in the Senate fall under four general headings: public order, Caesar's powers, foreign policy, and government. By grappling with the complex issues of Roman power politics at a moment of crisis, students gain perspective on the dynamics of late Republican Roman history and can evaluate Rome's subsequent evolution.
5-6 Sessions 12-24 Students 1st Century BCE Europe Level 3 Game
The Josianic Reform: Deuteronomy, Prophecy, and Israelite Religion
Set just before a monotheistic reform of Israelite religion (622 BCE), the game takes up several tensions within the Bible: “the one versus the many gods,” the nature of sacred text and prophecy, and the conflict of ideas within the Bible itself. The Documentary hypothesis—the literary-historical notion that the Torah grew out of a set of traditions, documentary “sources,” and editorial activity—takes seriously the competing idea sets within the Bible.
10-11 Sessions 12-30 Students 7th Century BCE SW Asia Level 3 Game
Building the Italian Renaissance: Brunelleschi's Dome and the Florence Cathedral
Focuses on the competition to select a team to execute the final architectural challenge of the cathedral of Santa Maria del Fiore--the erection of its dome. The competition at the heart of this game plays out against the background of new ideas about citizenship, aesthetics, history, and new technology.
4-5 Sessions 12-40 Students 15th Century Europe Published Game
The Remaking of the Medieval World, 1204: The Fourth Crusade
Allows students to understand and experience one of the greatest medieval atrocities: the sack of the Constantinople by a crusader army, and the subsequent reshaping of the Byzantine Empire. Balances secular and theological issues at the core of the East-West Schism.
6-12 Sessions 12-52 Students 13th Century Europe SW Asia Published Game
1349: Plague Comes to Norwich
It's January of 1349, and the bustling city of Norwich faces the rising threat of plague. Members of the community, including merchants, clergy, tradesmen, medical men, and bailiffs, must decide how best to respond to uncertain and rapidly changing circumstances. Should the city impose a quarantine? How can one balance the need for health measures and economic interests? What is the role of religion in protecting a community? You might win an argument, but will that save your life?
5-8 Sessions 12-26 Students 14th Century Europe Level 2 Game
The Second Crusade: The War Council of Acre, 1148
Takes place at the War Council of Acre in 1148, as the Pope has called for a second crusade. The council must debate the idea of “crusading,” the justifications for holy war, who will lead it, and how it will be conducted. Players become the monarchs, barons, and religious authorities present at the council. They are informed by the New Testament and the Qur’an, as well as the writers who described it. At the end, players will find out if their crusade was a success!
7-9 Sessions 15-30 Students 12th Century Europe SW Asia Level 3 Game
Wrestling with the Reformation: Augsburg, 1531
As a member of the City Council of Augsburg in 1531, you will have to balance the competing demands of the citizens and the Emperor, while considering the implications of various Reformed positions for the city’s military defense, economic growth, and spiritual purity.
7-8 Sessions 12-40 Students 16th Century Europe Level 4 Game
Politics, Religion, and the Birth of the Public Sphere: England, 1685-1688
Places students in the turbulent political and religious debates of late seventeenth century England, debates that were fundamental in shaping modern civil society. Concludes by simulating the so-called “Glorious Revolution” of late 1688, resolving important player actions throughout the game.
3-6 Sessions 12-35 Students 17th Century Europe Level 3 Game
Confucianism and the Succession Crisis of the Wanli Emperor, 1587
The Wanli emperor has refused to designate his first-born son as his successor, creating a moral crisis. From within the walls of the Forbidden City scholars struggle to apply Confucian precepts to a dynasty in peril. Now, the Grand Secretariat of the Hanlin Academy must decide whether the emperor still has moral authority.
8-9 Sessions 12-21+ Students 16th Century Asia Published Game
Henry VIII and the Reformation Parliament
King Henry VIII has summoned Parliament in the hope that it somehow will find the means to invalidate his marriage to Catherine of Aragon. But some members wish to use the royal divorce to restructure English society and its religious doctrine. Will the ties to papal Rome and tradition hold strong in the face of reform? The outcome of this contest will decide whether this modern-nation state will be born.
6-14 Sessions 12-28 Students 16th Century Europe Published Game
Stages of Power: Marlowe and Shakespeare, 1592
Competition between two playwrights, Christopher Marlowe and William Shakespeare, will decide who will reopen the plague-stricken theaters. One troupe will gain supremacy: primarily for literary skill, but also by representing the nation’s ideals and energies, its humor and grandeur.
7-9 Sessions 22+ Students 16th Century Europe Published Game
The Trial of Anne Hutchinson: Liberty, Law, and Intolerance in Puritan New England
Recreates one of the most tumultuous and significant episodes in early American history: the struggle between the followers and allies of John Winthrop, Governor of the Massachusetts Bay Colony, and those of Anne Hutchinson, a strong-willed and brilliant religious dissenter.
7-9 Sessions 11-19 Students 17th Century North America Published Game
The Trial of Galileo: Aristotelianism, the "New Cosmology," and the Catholic Church, 1616-1633
New science, as brilliantly propounded by Galileo Galilei, collides with the elegant cosmology of Aristotle, Aquinas, and medieval Scholasticism. Issues range from the nature of faith and the meaning of the Bible to scientific principles and methods advanced by contemporary scientists.
11-12 Sessions 14-32 Students 17th Century Europe Published Game (STEM)
Patriots, Loyalists, and Revolution in New York City, 1775-1776
Enter the political and social chaos of a revolutionary New York City, where patriot and loyalist forces argued and fought for advantage among a divided populace. Students engage with the ideological foundations of revolution and government to have their side in control of New York City at the end of 1776.
7-11 Sessions 11-29 Students 18th Century North America Published Game
Modernism Vs. Traditionalism: Art in Paris, 1888-1889
Considers questions surrounding artistic developments at the end of the nineteenth century in Paris. Students will debate principles of artistic design in the context of the revolutionary changes that began shaking the French art world in 1888-1889.
6-7 Sessions 11-27+ Students 19th Century Europe Published Game
Charles Babbage, Ada Lovelace, and the Dawn of Computing
Should Charles Babbage be awarded funds from the British government for the development of his Difference Engine and/or Analytical Engine? Intellectual collisions concern the conflict between imagination and reason, the nature of science and scientists, and whether and to what degree science and engineering projects should be subsidized by the government.
8-12 Sessions 14-25 Students 19th Century Europe Level 3 Game
The Constitutional Convention of 1787: Constructing the American Republic
Brings to life the debates that most profoundly shaped American government. As representatives to the convention, students must investigate the ideological arguments behind possible structures for a new government and create a new constitution.
8-15 Sessions 12-40 Students 18th Century North America Published Game
Progressivism at High Tide: The Election of 1912
Places students in the midst of one of the most fascinating political events of U.S. history--the presidential election of 1912, in which all of the candidates described themselves as "progressive." But what did it mean to be "progressive"? Students must question the basic principles of progressivism, and how could one apply those principles into specific policy questions.
8 Sessions 13-31 Students 20th Century North America Level 3 Game
Raising the Eleventh Pilar: The Ratification Debate of 1788
Students sit as delegates to the New York State Ratifying Convention. Eight states have ratified to date, but a ninth is needed to give effect to the Constitution. The central issue of the game is democratic representation and the debate between the federalists and Antifederalists.
3 Sessions 7-100+ Students 18th Century North America Flashpoints
The Enlightenment in Crisis: Diderot's Encyclopedié in a Parisian Salon, 1750-?
The story of the Encyclopédie is one of epic struggle, with colorful characters both famous and obscure. Participants will have to immerse themselves in salon culture, figure out who potential allies are, do written and oral work toward victory objectives, and build toward making ultimate decisions about their relationship to the Enlightenment as a whole and the Encyclopédie in particular.
8-11 Sessions 11-33 Students 18th Century Europe Level 3 Game
Europe on the Brink, 1914: The July Crisis
The assassination of Archduke Franz Ferdinand on June 28, 1914 by a Serbian nationalist has set off a crisis in Europe. Representatives of European powers must navigate the fragile balance of power and interlocking alliances that defined the July Crisis.
8 Sessions 12-30 Students 20th Century Europe Published Game
U.S. Investment in Liberia, 1926-1932: "Mr. Firestone, What Are You Up To?"
The ambitious investment by the Firestone Tire & Rubber Company in the West African country of Liberia is at a crossroads. Recent reports of slave labor in Liberia have come to the attention of the League of Nations and US State Department and the international attention given to these reports could have a grave impact on the future of the Company. The League of Nations has investigated the labor issues in Liberia and has called witnesses to London to provide their testimony: should the future of this troubled country include a role for the US company or is it time for Firestone to leave Liberia?
6-9 Sessions 14-30 Students 20th Century Africa Level 3 Game
Forest Diplomacy: Cultures in Conflict on the Pennsylvania Frontier, 1757
Draws students into the colonial frontier; where Pennsylvania settlers and the Delaware Indians (or Lenâpé) are engaged in a vicious and destructive war. Students engage in a treaty council in an attempt to bring peace back to the frontier.
7-9 Sessions 12-33 Students 18th Century North America Published Game
Rousseau, Burke, and Revolution in France, 1791
Plunges students into the intellectual and political currents that surged through revolutionary Paris in the summer of 1791. Members of the National Assembly gather to craft a constitution for a new France while wrestling with the threat of foreign invasion, power struggles, liberty, and citizenship.
8-14 Sessions 7-41 Students 18th Century Europe Published Game
Greenwich Village, 1913: Suffrage, Labor, and the New Woman
Immerses students in the radical possibilities unlocked by the modern age. Exposed to ideas like women's suffrage, socialism, birth control, and anarchism, students experiment with forms of political participation and bohemian self-discovery.
8-9 Sessions 15-35 Students 20th Century North America Published Game
Harlem, 1919: A Question of Leadership
EDDIE's is a fictional barbershop where men of all social stations converge to discuss the news of the day. EDDIE’s barbers vie to persuade the clients that their favored leader’s point of view will take the community into the next decade. Although the barbers support W.E.B. Du Bois, Marcus Garvey, and A. Philip Randolph, other ideas –both traditional and radically new—will emerge as the game unfolds.
26-7 Sessions 20-25 Students 0th Century North America Level 3 Game
Japan, 1941: Between Pan-Asianism and the West
Students are thrust into the middle of Japan's strategic dilemma during the early years of World War II. Japan is in dire need of resources but risk war with Western and Soviet powers if they take them by force. Taking on the roles of leading figures in Tokyo, participants are asked to advise the emperor on how to proceed.
9-14 Sessions 12-30 Students 20th Century Asia Published Game
Japanese Exclusion in California, 1906-1915
In the wake of the 1906 earthquake, a progressively-minded San Francisco School Board votes to remove Japanese schoolchildren from their regular schools in order to send them to the segregated “Oriental School” in Chinatown. This event occurs against a backdrop of violent attacks on Japanese people in California.
6-12 Sessions 10-42 Students 20th Century North America Level 3 Game
Kentucky, 1861: Loyalty, State, and Nation
Pulls students into the secession crisis following Lincoln's 1860 election. During a special session of the Kentucky legislature, set against the looming threat of violence, students grapple with questions about the future of slavery and the constitutionality of secession.
7-9 Sessions 12-30+ Students 19th Century North America Published Game
Korea at the Crossroads of Civilizations: Confucianism, Westernization, and the 1894 Kabo Reforms
Reform has swept through East Asia following the irruption of Western imperialism in the second half of the nineteenth century. Set in the Deliberative Council, a body established by the Korean court in the midst of the Sino-Japanese War to discuss and implement measures to restructure government, economy, society, and education.
6-16 Sessions 10-26 Students 19th Century Asia Level 4 Game
London, 1854: Cesspits, Cholera, and Conflict over the Broad Street Pump
The local Board of Governors and Directors of the Poor of St. James Parish have convened a special emergency response committee to respond to the deadly outbreak of Cholera that has claimed the lives of more than 500 parish residents over the preceding eight days. This committee's decision and the events leading up to it are considered a defining moment in the development of modern approaches to public health, epidemiology and municipal waste management.
2-3 Sessions 16-24 Students 19th Century Europe Level 2 Game (STEM)
Mexico in Revolution, 1912-1920
Rifts between the elite and poor have led to unrest and a series of revolts. But with the ousting of President Porfirio Díaz there is a chance to reform Mexico and make it a better nation for all of its inhabitants. Will new leaders stabilize their country and prevent another civil war? Or will Mexico spiral out of control?
3-11 Sessions 14-35+ Students 20th Century North America Published Game
Paterson, 1913: A Labor Strike in the Progressive Era
New technologies are changing the nation's silk industry, workers are losing ground, labor organizations are offering solutions from reformist to radical. A city's economy hangs in the balance: what will happen? Can you save Paterson and its people?
3-5 Sessions 11-35 Students 20th Century North America Flashpoints
Radical Reconstruction in New Orleans, 1868-1876
At the end of the Civil War, the Thirteenth Amendment ended slavery, but this was not the end of conflict. As the largest city in the South, New Orleans was home to thousands of recently-enslaved Freedpeople as well as French-speaking Black Creoles, white unionists, German immigrants, and Yankee carpetbaggers. This game examines the ways in which these groups interacted with one another and contended with the myriad challenges of the Reconstruction era.
6-7 Sessions 11-30 Students 19th Century North America Level 3 Game
Radio Days and the FCC: Breaking up Broadcast Monopoly
The Federal Communications Commission is holding hearings on what to do about the perceived monopoly power that the major radio networks – NBC and CBS – exercise over their affiliated stations. Game sessions involve witnesses taking testimony on a series of six questions before the Commission and culminates in a final, decisive vote that will decide the future of the radio industry.
5-13 Sessions 10-28 Students 20th Century North America Level 3 Game
Rage Against the Machine: Technology, Rebellion, and the Industrial Revolution
Players are faced with different choices about how to live and prosper at the dawn of the Industrial Revolution. Do you resist or embrace this new technology? Players must use new economic theories, parliamentary commissions, and news reports to debate the pros and cons of factories, the role of the government in the economy, taxation, workers’ unions, and the extension of political rights down the social order.
8-16 Sessions 10-40 Students 19th Century Europe Level 4 Game
Red Clay, 1835: Cherokee Removal and the Meaning of Sovereignty
A treaty negotiation in Red Clay, Tennessee will decide the terms of American Indian removal from the American Southeast. As pressure mounts on the Cherokee to accept treaty terms, students must confront issues such as nationhood, westward expansion, and culture change.
8-9 Sessions 14-30+ Sessions 19th Century North America Published Game
Russian Literary Journals, Dostoevsky, and Tolstoy in St. Petersburg, 1877
Editors, writers, censors, and businesspeople will compete to produce a successful literary journal, which requires a nuanced understanding of political philosophies and writing styles as well as solid finances and social connections. Roles, will give students the option of producing their own creative work, analyzing an existing work, or commenting on social issues in Elena Shtakenshneider’s literary salon.
8-17 Sessions 15-30 Students 19th Century Europe/Asia Level 4 Game
Peacemaking, 1919: The Peace Conference at Versailles
Places students in the complicated and politically fraught peace conference that will bring an end to the Great War. Students represent nations as they seek to bring about peace not only for the present, but also the future. For this game, students work primarily in topical subcommittees charged with recommending course of action to the Council of Five. The result will be a treaty by many hands, many visions, and many competing interests.
7-9 Sessions 10-28 Students 20th Century Europe International Level 3 Game
Democracy in Crisis, Weimar Germany, 1929-1932
Liberalism, nationalism, conservatism, social democracy, Christian democracy, communism, fascism, and every variant of these movements contend for power in Germany. As delegates of the Reichstag, players must contend with street fights, trade union strikes, assassinations, and insurrections, along with intense parliamentary wrangling
8-12 Sessions 8-60+ Students 20th Century Europe Level 4 Game
Acid Rain in Europe, 1979-1989
Acid Rain in Europe covers the negotiation of the Long-Range Transport Pollution treaty. This was the first ever international pollution control treaty and remains at the forefront of addressing European pollution.
4-10 sessions 11-40 Students 20th Century Europe Published Game (STEM)
Argentina, 1985: Making Memory
Argentina is at a crossroads. A military dictatorship has ended, a democratically elected president has taken office, and the nation begins to address its violent past: repression, political violence, labor unrest, "disappeared" citizens. This game brings these national debates to a secondary school that asks its students to seek information, tell a story about what happened at the school, and determine a path forward.
6+ Sessions 28-33 Students 20th Century South America Level 4 Game
Democrats gather at their National Convention in Chicago to debate a platform for a deeply divided party. Factions are split over issues such as civil rights, infrastructure, and the war on poverty—not to mention the war in Vietnam.
5-7 Sessions 14-61 Students 21st Century North America Published Game
Climate Change in Copenhagen, 2009
Covers the negotiations at the Conference of Parties 15 meeting that was attended by a large number of national leaders. Also includes representatives of non-government organizations and the press.
4-6 Sessions 12-31` Students 21st Century Europe International Published Game (STEM)
The Collapse of Apartheid and the Dawn of Democracy in South Africa, 1993
Post-Apartheid South Africa is facing tremendous social anxiety and violence. A Multiparty Negotiating Process has been called with the goal of reaching consensus for a new constitution. Race, cultural, economic, and political diversity create a complex landscape for students to navigate.
8-12 Sessions 11-27 Students 19th Century Africa Published Game
After a Long Battle: Congressional Response to the AIDS Epidemic, 1982-1985
Asks players to put themselves in the shoes of those living at the height of the AIDS epidemic in America when next to nothing was known about the virus. By taking the roles of congressional representatives, government epidemiologists, doctors, researchers, gay activists, preachers, journalists, and citizens, students can understand the radical changes to society when a new disease caught the country unprepared.
6-11 Sessions 10-30 Students 20th Century North America Level 3 Game
Diet and Killer Diseases: The McGovern Committee Hearings, 1977
Many trace the origin of the low-fat diet craze to the Senate hearings of the McGovern Committee in 1977. This game examines the scientific evidence available in 1977 by expanding the hearings to include a larger range of voices than were invited to the actual hearing. Students will take the role of senators and the media while examining scientific evidence at the time linking dietary fat to health.
3-8 Sessions 6-36 Students 20th Century North America Level 3 Game (STEM)
Ending the Troubles: Religion, Nationalism, and the Search for Peace and Democracy in Northern Ireland, 1997-1998
After 30 years of bloody conflict, the British government convenes Multi-Party Talks to try to establish a new relationship within Norther Ireland. Players will represent the major parties in Northern Ireland as they reconvene at the Multi-Party talks in 1997 to confront what to do about the issue of decommissioning and to try to make progress on discussion of the three Strands. Much is at stake for another failure could lead to a full resumption of the civil war.
6-13 Sessions 28+ Students 20th Century Europe Level 3 Game
Food Fight: Challenging the USDA Food Pyramid, 1991
Set during a 1991 Congressional hearing that evaluated the USDA’s development of the Food Pyramid, a document that angered various agribusiness groups and some nutrition experts. This Open Access Reacting Game can be used in food and nutrition general education science courses and introductory chemistry and biology courses.
3-5 Sessions 11-35 Students 20th Century North America Published Game (OER)
Food or Famine, 2002: The Debate over Genetically Modified Crops in Southern Africa
Set in an African conference at which nations facing famine are confronted with the choice between accepting genetically modified (GM) corn from the USA and the risk that they will not be able to export their agricultural products to the EU as a result or allowing people to starve. Students learn about GM foods and the controversies over their safety, both for health reasons and ecological reasons.
4-5 Sessions 6-29 Students 21st Century Africa International Level 3 Game (STEM)
Guerrilla Girls in our Midst: 1984-1987
The booming 1980s New York City art scene saw the emergence of a feminist art collective known as the Guerrilla Girls who exposed contemporary art world sexism and racism. Major questions for debate range from whether the art world is sexist and should embrace affirmative action to whether artistic quality even matters, who gets to determine such quality, and whether one can legitimately tie quality to sincerity of expression within a postmodern world.
8-9 Sessions 10-34+ Students 20th Century North America Level 3 Game
Defining a Nation: India on the Eve of Independence, 1945
The British viceroy has invited leaders of various religious and political constituencies to work out the future of Britain’s largest colony. As British authority wanes, smoldering tensions among Hindus, Muslims, Sikhs, Communists and others increasingly flare into violent riots that threaten to engulf all India.
11-12Sessions 20th Century Asia Published Game
Kansas, 1999: Evolution or Creationism
Christian Conservatives on the Kansas Board of Education have deleted macroevolution and Big Bang cosmology from the state science curriculum. The game centers on the election of a new Board of Education which must, for legal reasons, revisit the decision. Questions are raised about the role of religion in American society, the power of religious fundamentalism in the modern world, and the nature of science.
7-9 Sessions 12-30+ Students 20th Century North America Level 3 Game (STEM)
Physician-Assisted Suicide: Autonomy, Ethics, Morality, and the End of Life
The California legislature, governor, and courts consider approval of the End of Life Option Act (EOLA) to legalize physician-assisted suicide. Players engage in the forty-year debate from 1976-2016 springing from the case of Karen Ann Quinlan, which raised questions about whether there is a right-to-die, the roles of family and physicians, and how the constitutional right to privacy is involved in end-of-life decisions
7-9 Sessions 14-30+ Students 20th Century North America Level 3 Game
The Prado Museum's Expansion: The Diverse Art of Latin America
With an eye to diversifying its predominantly national Spanish-centered collection, the Prado Museum decides to curate a new gallery of Latin American paintings from the 20th and early 21st century. Artists and art dealers from Argentina, Brazil, Chile, Colombia, Costa Rica, Cuba, Ecuador, Mexico, Peru, Puerto Rico, and Uruguay have arrived in Madrid to advocate for their paintings' stylistic and historical importance.
8-9 Sessions 10-28 Students 21st Century Latin and South America Level 4 Game
The Needs of Others: Human Rights, International Organizations, and Intervention in Rwanda, 1994
Diplomats have learned of violence in Rwanda and must act quickly to prevent further bloodshed. Students representing UN ambassadors, human rights organizations, journalists, and public opinion leaders, must wrestle with decisions on how to respond based on an unsteady trickle of information.
7-10 Sessions 14-32 Students 20th Century Africa International Published Game
Changing the Game: Title IX, Gender, and College Athletics
A debate over the role of athletics quickly expands to encompass demands that women’s sports and athletes receive more resources and opportunities. The result is a firestorm of controversy on and off campus. Students wrestle with questions of gender parity and the place of athletics in higher education.
7-10 Sessions 10-40+ Students 20th Century North America Published Game
Monuments and Memory-Making: Te Debate over the Vietnam Veterans Memorial, 1981-1982
When the Vietnam War drew to a close, the process of memorializing the conflict resulted in a tug-of-war over the national narrative of the 20+ year struggle. Students will take part in the conversations and controversies that emerged as the nation grappled with how best to memorialize what was at the time the longest conflict in US history.
8-9 Sessions 10-35 Students 20th Century North America Level 4 Game
Students experience the unfolding of America’s most dramatic constitutional crisis of the 20th century: the investigation of the Watergate burglary and its subsequent cover-up. With the world’s most powerful person barricading himself within the walls of the White House and threatening to take the constitutional order itself hostage to ensure his political survival, how could well-intentioned leaders pursue truth and justice without risking collateral damage to the nation’s foundational principles and institutions?
10 Sessions 12-30 Students 20th Century North America Level 4 Game
Restoring the World, 1945: Security and Empire at Yalta
The devastation of the Second World War is coming to an end. As victory for the Grand Alliance draws close, the leaders of Great Britain, the Soviet Union, and the United States gather at Yalta for the most important summit meeting of the war. But will differences in their ideologies prevent them from forging a lasting peace?
7-10 Sessions 12-30 Students 20th Century Europe International Published Game