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WE ARE EXPERIENCING ISSUES WITH OUR FILE LINKS THROUGHOUT THE GAME LIBRARY. WE HOPE TO HAVE THIS FIXED BY THURSDAY NOVEMBER 21, 2024.
THANK YOU FOR YOUR PATIENCE AND UNDERSTANDING. 


GUERRILLA GIRLS

Guerrilla Girls in our Midst: 1984-1987

by Marie Gasper-Hulvat

Who (really) pulls the strings in the NYC art world?

The booming 1980s New York City art scene saw the emergence of a feminist art collective known as the Guerrilla Girls who exposed contemporary art world sexism and racism. In cheeky posters plastered all over the gallery district, they employed simple statistics for the purposes of social critique. The historical context of this game lies at the intersection between 1970s feminist activism and the triumph of the New Right. Collectors flush with cash from Reaganomics deregulation seek out art in pursuit of deep meaning for their lives – or maybe just of deep profits from good investments. Primary texts include selections from Linda Nochlin, Lucy Lippard, Clement Greenberg, Phyllis Schlafly, and Ayn Rand. Major questions for debate range from whether the art world is sexist and should embrace affirmative action to whether artistic quality even matters, who gets to determine such quality, and whether one can legitimately tie quality to sincerity of expression within a postmodern world.

This is a Level 3 game that is still under development but has been approved by the Reacting Editorial Board (REB) for general use. A detailed explanation of the editorial process and game levels can be found on our REB Page.

ABOUT THE GAME

Details

Disciplines
Art History; Cultural and Social History; Economics and Economic History; Political Science and Government; Women, Gender, and Sexuality Studies; Western Civ/History


Era 
20th Century; Modern History


In a Few Words
Women, artists, money.


Geography 
United States of America

Player Interactions 

Factional, Competitive, Coalition-Building


Sample Class Titles

Introduction to Women's Studies; US Cultural & Intellectual History; Contemporary Art


Level
Level 3 game (what's that mean?


Notable Roles

Kynaston McShine, Lucy Lippard, Jean-Michel Basquiat


Themes and Issues

Gender, Race

Mechanics 
Prestige point cards


Chaos and Demand on Instructor 
This game is chaotic and very demanding on the instructor. 


Primary Source Highlights
 
1. Linda Nochlin, “Why Have There Been No Great Women Artists?” Artnews (1971).

2. Phyllis Schlafly, Exerpts from The Power of The Positive Woman, Crown Publications, 1977.

3. Carter Ratcliff, Excerpts from “The Short Life of The Sincere Stroke,” Art in America (Jan 1983).

Using the Game

Class Size and Scalability 
This game is recommended for classes with 10-34+ students.

Class Time  
For this game, 3 setup sessions and 5 to 6 game sessions are recommended.


Possible Reacting Game Pairings
This game can be used on its own, or with other games. These pairings are meant to be illustrative rather than exhaustive or prescriptive.  Guerrilla Girls may pair well with:


Assignments

You can adjust the assignments to fit the desired learning outcomes of your class. This game can include traditional paper/research/thesis-driven writing, journalism, criticism, artists' statements, gallery labels, and art interpretation (gallery and curatorial statements). Not all roles are required to give formal speeches.

Reviews 

"As a visual and social artist who teaches a great deal of art history, this game is really exciting. The characters are really engaging, and would be so fun to embody – even for students that are just getting to know these artists, critics, etc. The issue of gender is still very much at hand in the art world and beyond, and has even grown to include other minorities, which is an easy adjacent argument or investigation."

"This game can work in the art history classroom easily and effectively, as well as a class focused on history, gender studies, and cultural studies. The many components for the game keep it exciting, and allow students to mingle and develop charters well."

"This is a complex and nimble game that successfully integrates feminist history and theory with fundamental questions about the value of art in the 1980s. In entering the world of Guerrilla Girls, students will be pushed to consider the relationship between art and society and the interplay between the art market and the art itself."


GAME MATERIALS

Reacting Consortium members can download all game materials below. You will be asked to sign in before downloading.  

Please Fill out the Permissions Request Form Before Using Guerrilla Girls in Your Class!

Gamebook

All students need a Gamebook, which includes resources and historical content. Members can download the Gamebook, and provide it to students for free or at cost.

VERSION 4.0 Updated February 2022.

Instructor's Manual


The Instructor's Manual includes guidance for assigning roles, presenting historical context, assignments, activities and discussion topics, and more.

Role Sheets and Handouts (Prestige Points Cards)

Students also need a Role Sheet, which contains biographical information, suggestions for further reading, and role-specific info or assignments.  


ABOUT THE AUTHOR 

Marie Gasper-Hulvat

Marie Gasper-Hulvat is an Assistant Professor at Kent State University-Stark. She studies active learning practices within Art History pedagogy in tandem with research on Soviet / Russian culture, specifically early Stalinist art, visual culture, and exhibition practices.

Reacting and Related Titles

  • Fountain and The Society of Independent Artists, 1917
  • The Salon of 1863
  • The Moscow State Publishing House and the Upbringing of the Soviet Child

QUESTIONS

Members can contact game authors directly

We invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions. We also encourage you to submit your question for the forthcoming FAQ, and to check out our upcoming events


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reacting@barnard.edu

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