Upcoming events

Follow Us

Menu
Log in

CIGARETTE CENTURY

Cigarette Century: Tobacco and Lung Cancer, 1964-1965

by Chad Curtis with Ray Kimball

Play this game recently? 

Leave a Comment

Doubt is our product.

How do we know if X causes Y? "The Cigarette Century: Tobacco and Lung Cancer, 1964-1965" explores this question in the context of the congressional debates surrounding tobacco and lung cancer after the publication of the 1964 Surgeon General's Report. Players take on the role of senators, bureaucrats, scientists, media representative, and tobacco executives as they seek to interpret the existing body of evidence to inform regulatory policy decisions. The flexible format of the game allows instructors to play the game in statistical and data analysis courses, covering topics including experimental design, data visualization, and measures of risk; as well as well as interdisciplinary and introductory courses exploring topics such as public-facing science, statistical literacy, public policy, and disinformation.

ABOUT THE GAME

Details

Disciplines
History of Science & Technology, History of Medicine & Health, Political Science & Government, STEM

Sample Class Titles
Statistics for the Biological Sciences

Themes and Issues  
Statistical Literacy, Disinformation, Public-Facing Science


Era 
20th Century

Geography 
North America

Notable Roles
Dr. Luther Terry, Paul Rand Dixon, Earle Clements

Primary Source Highlights

Level
Short Game Under Review

Player Interactions 
Factional

Mechanics 
Labs

Chaos and Demand on Instructor 
Low Chaos; Low Demand on Instructor.

Using the Game

Class Size and Scalability 
This game is recommended for classes with 6-29+ students. This game is optimally played with at least 10 roles to include representation from all 5 factions in the game,

In games with 10-29 players, session lengths can be adjusted by tuning the allotted time for game member testimony before Congress, with anywhere between 1-5 minutes per speech. In games with more than 29 players, the gamemaster can double up on roles depending on the emphasis of the game. 


For games focusing on the statistics and science aspects, double up on Scientists. For games focusing on public-facing science and disinformation, double on roles in the Industry and Media factions.

Class Time
For this short game, 1 setup session and 3 full class game sessions are recommended. The game also includes 3 optional labs to include more technical statistical content if desired. 

Assignments
You can adjust the assignments based on the desired learning outcomes of your class. This game includes traditional paper/research/thesis-driven writing, scientific writing, and journalism. 
Students will need access to computers, especially to access the online applets during labs.



GAME MATERIALS

Reacting Consortium members can access all downloadable materials (including expanded and updated materials) below. You will be asked to sign in before downloading.  

Please Fill out the Permissions Request Form Before Using Cigarette Century in Your Class!

Gamebook

Students need a Gamebook, which includes directions, resources, and historical content.

Instructor's Manual

The Instructor's Guide includes guidance for assigning roles, presenting the game's context and topics, assignments, and more.  The Role Sheets are also included in this document. 

Role Sheets and Labs

Students also need a Role Sheet, which contains biographical information, and their character's secret victory objectives.

"Cigarette Century" also includes optional labs to help students grapple with the science in the game.


ABOUT THE AUTHORS 

Chad Curtis

Dr. Chad Curtis is a professor of data science and analytics at Nevada State University. He teaches courses in programming and statistics and mentors undergraduate researchers in biomedical research projects through the NIH-funded INBRE program. His research interests include nanoparticle therapeutics, machine learning, and the scholarship of teaching and learning. He has authored Reacting games for use in STEM classrooms including "Radioactive: The Chemists, the Anthropologists and the Advent of Radiocarbon Dating" and "The Cigarette Century: Tobacco and Cancer, 1964-1965."


Ray Kimball

Dr. Ray Kimball is the Founder and CEO of 42 Educational Games Coaching and Design, a service that helps higher ed faculty integrate game-based learning into their classrooms. He is the co-author of Eyeball to Eyeball, 1962: The Cuban Missile Crisis, and a co-editor of Teaching and Learning the West Point Way. He served for 10 years as a faculty member at the U.S. Military Academy, reaching the academic rank of Associate Professor. He holds a Doctorate of Education in Learning Technologies from Pepperdine University and Masters Degrees from Stanford University.

QUESTIONS

Members can contact game authors directly if they have questions about using the game. We also invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions. 


YOU MAY ALSO LIKE...

Are Atoms Real?
The 1860 Conference of Chemistry at Karlsruhe

The Trial of Galileo
Aristotelianism, the "New Cosmology," and the Catholic Church, 1616-1633

Cholera 1854
Cholera! at the Pump: Contagionism, Miasma Theory, and Sanitation, London 1854

reacting@barnard.edu

Powered by Wild Apricot Membership Software