Upcoming events

Follow Us

When    June 7 - 25
Various Sessions

Our annual summer conference, virtual once again! Summer of Reacting, Part I features six games: 

Europe on the Brink 1914: The July Crisis
Henry VIII and the Reformation Parliament
Peacemaking 1919: The Peace Conference at Versailles
The Trial of Anne Hutchinson: Liberty, Law and Intolerance in Puritan New England
Wrestling with the Reformation: Augsburg 1531
Rousseau, Burke, and Revolution in France 1791  

 When    Fridays at 4PM (EST)

Join us for our free weekly Faculty Lounge Live happy hours, hosted by Michaele Ferguson.  These casual zoom social hours offer opportunities to talk with other active pedagogy (and active pedagogy curious) instructors. Depending on attendee interest, we organize breakout rooms by Reacting game, how you're teaching, or game design. Newbies can ask questions of experienced Reacting professors. You can also just schmooze (or vent!) with friends.

UPCOMING EVENTS

    • April 21, 2021
    • 4:00 PM - 5:30 PM (EDT)
    • Zoom
    • 7
    Register


    Your game may work for you, but how can you ensure that it will work for other people? How can you create a game that another instructor could pick up and use? This interactive workshop covers the requirements for moving your game on to the game library, and how to meet them (so your game moves from L2 to L3, according to Reacting Editorial Board standards). We will consider the different elements of Reacting game templates, building for scalability, providing GM scaffolding in the IM, and making sure that your game includes the potential for contemplating “big questions.” After facilitator Nick Proctor covers the above topics, there will be plenty of designated time for questions, discussion, and individual feedback for how to best apply these lessons to your game.


    PRICING
    $40 for members
    $65 for non-members
    $0 for funded registrants (see below)


    FUNDED REGISTRATION FOR DEI ADVANCEMENT 
    The Reacting Consortium is committed to diversity, equity, inclusion, justice, and belonging. These values inform our work to foster an accessible community, our approach to game development, and our determination to contend with “big ideas.” We have reserved a few free spots in this workshop to advance these values. These spots are for instructors who are members of historically underrepresented and marginalized identity groups, and for those teaching at HBCUs, Tribal colleges and universities, Hispanic-serving institutions, and/or community colleges. If you are interested in applying for one of these spots, please send an email to mprovo@barnard.edu with the subject line “Funded GDW Spot (P2GL)” by April 14. Even if the general spots for this event are sold out, these funded spots may still be available (unless otherwise stated). Please apply and share with colleagues.  


    DURATION

    90+ Minutes 


    PRESENTER/FACILITATOR BIO

    Nicolas W. Proctor grew up in Little Rock, Arkansas. After completing his B.A. in history from Hendrix College, he received an M.A. in Diplomacy and International Relations from the University of Kentucky, as well as an M.A. and Ph.D. in American history from Emory University. He is now a Professor of History at Simpson College in Indianola, Iowa, where he has served as department chair and director of the first-year program.

    After completing a traditional historical monograph, Bathed in Blood: Hunting and Mastery in the Old South, he reoriented his research to fit the needs of a teaching institution and focused on writing historical role-playing games. These include Kentucky, 1861: Loyalty, State, and Nation, which he wrote with Margaret Storey; Forest Diplomacy: Cultures in Conflict on the Pennsylvania Frontier, 1757; Modernism versus Traditionalism: Art in Paris, 1888-89, with Gretchen McKay and Michael Marlais, and Restoring the World, 1945: Security and Empire at Yalta, with John Moser. His most recent work, Chicago, 1968: Policy and Protest at the Democratic National Convention, was published in 2020. It is based on a prototype that was created by students in his game design seminar in 2012.

    To help game authors in the series, he wrote a Game Designer’s Handbook, which is now in its fourth edition. He also chairs the Reacting Consortium’s editorial board, which oversees the development of hundreds of games for use in college classrooms. His next project is about the Reconstruction era in Louisiana after the Civil War. He is also working on a game about the escalation of the US role in Vietnam with Jace Weaver and the “Jumonville incident” with Jeff Fortney. He lives in Des Moines, Iowa, with his family, a print shop, lots of books, and too many Legos.


    QUESTIONS?
    Contact mprovo@barnard.edu

    • May 24, 2021
    • 3:00 PM - 4:30 PM (EDT)
    • Zoom
    • 1
    Register


    You’ve got a great idea for a game. So...Now what? This interactive workshop focuses on how to turn your concept into a prototype (the process of moving your game from L1 to L2, as the Reacting Editorial Board would say). This includes clarifying your learning objectives, figuring out your array of roles, sharpening up your document set, considering approaches to basic game mechanics, and setting the chronological “bookends” for your game.  After facilitator Nick Proctor presents on the above topics, there will be plenty of designated time for questions, discussion, and individual feedback for how to best apply these lessons to your game.  You can also check out our other game development workshop for taking your prototype to the next level, and all our events! Due to popular demand, we have added this additional session of this workshop! 

    PRICING
    $35 for members
    $60 for non-members
    $0 for funded registrants (see below)

    FUNDED REGISTRATION FOR DEI ADVANCEMENT  
    The Reacting Consortium is committed to diversity, equity, inclusion, justice, and belonging. These values inform our work to foster an accessible community, our approach to game development, and our determination to contend with “big ideas.” We have reserved a few free spots in this workshop to advance these values. These spots are for instructors who are members of historically underrepresented and marginalized identity groups, and for those teaching at HBCUs, Tribal colleges and universities, Hispanic-serving institutions, or community colleges. If you are interested in applying for one of these spots, please send an email to mprovo@barnard.edu with the subject line “Funded GDW Spot” by May 18. Even if the general spots for this event are sold out, these funded spots may still be available. Please apply and share with colleagues.

    DURATION
    90+ Minutes 

    PRESENTER/FACILITATOR BIO
    Nicolas W. Proctor grew up in Little Rock, Arkansas. After completing his B.A. in history from Hendrix College, he received an M.A. in Diplomacy and International Relations from the University of Kentucky, as well as an M.A. and Ph.D. in American history from Emory University. He is now a Professor of History at Simpson College in Indianola, Iowa, where he has served as department chair and director of the first-year program.

    After completing a traditional historical monograph, Bathed in Blood: Hunting and Mastery in the Old South, he reoriented his research to fit the needs of a teaching institution and focused on writing historical role-playing games. These include Kentucky, 1861: Loyalty, State, and Nation, which he wrote with Margaret Storey; Forest Diplomacy: Cultures in Conflict on the Pennsylvania Frontier, 1757; Modernism versus Traditionalism: Art in Paris, 1888-89, with Gretchen McKay and Michael Marlais, and Restoring the World, 1945: Security and Empire at Yalta, with John Moser. His most recent work, Chicago, 1968: Policy and Protest at the Democratic National Convention, was published in 2020. It is based on a prototype that was created by students in his game design seminar in 2012.

    To help game authors in the series, he wrote a Game Designer’s Handbook, which is now in its fourth edition. He also chairs the Reacting Consortium’s editorial board, which oversees the development of hundreds of games for use in college classrooms. His next project is about the Reconstruction era in Louisiana after the Civil War. He is also working on a game about the escalation of the US role in Vietnam with Jace Weaver and the “Jumonville incident” with Jeff Fortney. He lives in Des Moines, Iowa, with his family, a print shop, lots of books, and too many Legos.

    QUESTIONS?
    Contact mprovo@barnard.edu

    BECOME A MEMBER
    • June 07, 2021
    • (EDT)
    • June 25, 2021
    • (EDT)
    • Online

    Summer of Reacting Part I

    Part I of the Summer of Reacting features six games, all played virtually. Registration for Part I will open at noon on April 16. Registration for Summer of Reacting Part II, featuring eight games, will open in May. 
    All times listed are in Eastern.

    EUROPE ON THE BRINK 1914: THE JULY CRISIS
    June 7-10, 2021 │ Gamemaster: John Moser
    June 7 (Mon) 1-4 PM
    June 8-10 (Tues - Thurs) 11 AM - 12:30PM; 2:30 - 4 PM

    HENRY VIII AND THE REFORMATION PARLIAMENT
    June 7-9, 2021 │ Gamemaster: Pat Coby
    June 7-9 (Mon - Wed) 12 - 1:30 PM; 2 - 3:30 PM daily

    PEACEMAKING 1919: THE PEACE CONFERENCE AT VERSAILLES
    June 14-16, 2021 │ Gamemaster: Rebecca Livingstone
    June 14-16 (Mon - Wed) 12-1:30PM; 2 - 3:30 PM daily

    THE TRIAL OF ANNE HUTCHINSON: LIBERTY, LAW, AND INTOLERANCE IN PURITAN NEW ENGLAND
    June 17-18, 2021 │ Gamemaster: Charlotte Carrington-Farmer
    June 17 -18 (Thurs - Fri) 12 - 2PM; 2:30 - 4:30 PM daily

    WRESTLING WITH THE REFORMATION: AUGSBURG, 1531
    June 21-22, 2021 │ Gamemaster: Emily Fisher Gray
    June 21 - 22 (Mon - Tues) 11 AM - 12PM; 1-4PM daily

    ROUSSEAU, BURKE, AND REVOLUTION IN FRANCE, 1791
    June 23-25, 2021 │ Gamemaster: Gretchen Galbraith
    June 23 - 25 (Wed-Fri) 11AM - 12 PM; 1PM - 2:30PM daily


    REGISTER HERE

    NOTES FROM THE REACTING BOARD
    The board and administration of the Reacting Consortium have decided to offer a variety of games over the course of the summer, allowing faculty around the country (and the world) the opportunity to play multiple games, and to experience the Reacting pedagogy online. Our hope is that by providing a broad array of games and methods for using them, faculty will be able to plan more effectively and confidently for the coming academic year, no matter the circumstances.

    This summer includes three conference periods:
    Summer of Reacting - Part 1 (June)
    Game Development Conference - Early July 
    Summer of Reacting - Part 2 (July 19 - August 14)

    PRICES (per game)
    $0 - Funded Registration (see below)
    $100 - Member Rate
    $150 - Non-member Rate

    FUNDED REGISTRATION
    The Reacting Consortium is committed to diversity, equity, inclusion, justice, and belonging. These values inform our work to foster an accessible community, our approach to game development, and our determination to contend with “big ideas.” Thanks to our Fundraising Committee and the generosity of our community, we have reserved a few funded spots in the Summer of Reacting for instructors who are teaching at minority serving institutions (HBCUs, Tribal Colleges and Universities, Hispanic-serving institutions, etc). If you are interested in applying for one of these spots, please send an email to jworth@barnard.edu with the subject line “Funded SOR” for more information by May 12. Even if the general spots for this event are sold out, these funded spots may still be available. Please apply and share with colleagues. You can also donate to support this initiative. 

    • July 19, 2021
    • (EDT)
    • August 14, 2021
    • (EDT)
    • Online

    Summer of Reacting Part II

    Part II of the Summer of Reacting features eight games, all played virtually. Registration for Summer of Reacting Part II will open in May, and more detailed schedules will be posted here once available.

    July 19-24
    Mexico in Revolution, 1912-1920
    Bacon's Rebellion, 1676

    July 26-30
    The Threshold of Democracy: Athens in 403 B.C.E.
    1204: Fourth Crusade and the Remaking of the Medieval World

    August 2-7
    The Trial of Galileo: Aristotelianism, the "New Cosmology, and the Catholic Church 
    Changing the Game: Title IX, Gender, and College Athletics

    August 9-14
    The Black Death Comes to Norwich
    Defining a Nation: India on the Eve of Independence


    NOTES FROM THE REACTING BOARD
    The board and administration of the Reacting Consortium have decided to offer a variety of games over the course of the summer, allowing faculty around the country (and the world) the opportunity to play multiple games, and to experience the Reacting pedagogy online. Our hope is that by providing a broad array of games and methods for using them, faculty will be able to plan more effectively and confidently for the coming academic year, no matter the circumstances.

    This summer includes three conference periods:
    Summer of Reacting - Part I (June)
    Game Development Conference - Early July 
    Summer of Reacting - Part II (July 19 - August 14)

    PRICES (per game)
    $0 - Funded Registration (see below)
    $100 - Member Rate
    $150 - Non-member Rate

    FUNDED REGISTRATION
    The Reacting Consortium is committed to diversity, equity, inclusion, justice, and belonging. These values inform our work to foster an accessible community, our approach to game development, and our determination to contend with “big ideas.” Thanks to our Fundraising Committee and the generosity of our community, we have reserved a few funded spots in the Summer of Reacting for instructors who are teaching at minority serving institutions (HBCUs, Tribal Colleges and Universities, Hispanic-serving institutions, etc). If you are interested in applying for one of these spots, please send an email to jworth@barnard.edu with the subject line “Funded SOR” for more information by May 12. Even if the general spots for this event are sold out, these funded spots may still be available. Please apply and share with colleagues. You can also donate to support this initiative. 

reacting@barnard.edu

Powered by Wild Apricot Membership Software