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GRANADA, 1492

The Capitulation of Granada and the Year that Forged Spain

Kyle C. Lincoln


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The end of the war for Granada is only the beginning for a new world in the Iberian Peninsula.

In this game, students negotiate the capitulation of the Islamicate Kingdom of Granada to the combined forces of Isabel of Castile and Fernando II of Aragon, while also planning a spectacle to communicate to the people what has transpired. In the simulation, students grapple with the realities of macro-political changes in an age where religious identities, public spectacle, and royal diplomacy collide to produce new and unexpected outcomes. Meanwhile, a wide array of "International Opinion" characters shape the outcomes of the negotiations between the two sides from Turkish Admirals and Mamluk travelers to Portuguese judges and English heralds, many voices will be heard at the fall of Granada.

ABOUT THE GAME

Details

Disciplines
Cultural & Social History, Medieval History, Religion, Western Civ/History, World History

Sample Class Titles
World Civilizations, Part 1; Medieval Civilizations of Europe; Medieval Spain: Land of the Three Faiths

Themes and Issues  
Religious Conflict and Cooperation; Public Spectacle and Private Diplomacy, The Challenges of Peacemaking

Era 
15th Century

Geography 
Europe

Notable Roles
Cristobal Colon, Muhammad XII of Granada, Isabel of Castile

Primary Source Highlights 
The Wedding of Catherine of Aragon; On the Reprehensibility of Employing Dhimmi; Negotiating a Truce between Castile and al-Andalus

Level
Level 3 (what's that mean?)

Player Interactions 
Collaborative, Competitive, Factional, Creative Design

Mechanics 

Differentiated Voting, Divided Spaces, Letter Passing

Chaos and Demand on Instructor 
Medium Chaos; Medium Demand on Instructor

Using the Game

Class Size and Scalability
This game is recommended for classes with 14-33 students.

Class Time  
For this game, 3 setup sessions and 4 gameplay sessions are recommended. 

Assignments
You can adjust the assignments based on the desired learning outcomes of your class. This game includes research/thesis-driven, creative, and letter writing assignments. All roles are required to give a speech in committees, but not formally. Many roles primarily write letters and carry them back and forth. Students can design their own spectacles, parades, and festivities in this game. 


GAME MATERIALS

Reacting Consortium members can download all game materials below. You will be asked to sign in before downloading. 

Please fill out the Permissions Request Form before using Granada, 1492 in your class!

Gamebook

Students need a Gamebook, which includes directions, resources, and historical context.

Instructor's Manual

The Instructor's Manual includes guidance for assigning roles, presenting historical context, assignments, activities and discussion topics, and more.

Role Sheets and Handouts

Students also need a Role Sheet, which contains biographical information, role-specific resources or assignments, and their character's secret victory objectives. 


Additional Resources


ABOUT THE AUTHOR

Kyle C. Lincoln

Kyle C. Lincoln is Associate Professor of Pre-Modern European History and Interdisciplinary Humanities and Founding Director of Study Abroad at Southeastern Oklahoma State University. He is the co-author of the Reacting Brilliancy Prize-winning game, with John J. Giebfried, of Remaking the Medieval World: 1204, the Fourth Crusade. He has also co-authored several other Reacting games in development, including the Rage of Achilles, Investiture Controversy, and Crisis of Faith.


QUESTIONS

Members can contact game authors directly if they have questions about using the game. We also invite instructors join our Facebook Faculty Lounge, where you'll find a wonderful community eager to help and answer questions. 


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Seeking Justice
Colombia 2012

reacting@barnard.edu

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